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Saturday Night Gaming

D&D, Magic, Etc..


    research topic for Thane

    Uller
    Uller


    Aantal berichten : 269
    Registratiedatum : 19-02-09

    research topic for Thane Empty research topic for Thane

    Bericht  Uller vr apr 08, 2011 9:38 am

    During downtime, Thane spends his time researching the following power:

    Ectoplasmic Transport
    Metacreativity (Creation)
    Level: Psion/Wilder 1
    Display: Visual; see text
    Manifesting time: 1 round
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One created astral construct
    Duration: 2 hours/level
    Saving Throw: None
    Power Resistance: No
    Power Points: 1
    This power creates a quadrupedal astral construct, known as an Ectoplasmic Transport, that can be used as a beast of burden. The construct has no combat capabilities. The Ectoplasmic Transport can be shaped to fit the creator’s wishes (for example with a saddle-like back), although exotic shapes require appropriate craft(sculpting) checks.
    This power can be augmented in one or more of the following ways:
    1. For every power point you spend, the strength score of the Ectoplasmic Transport increases by 1 point, increasing its carrying capacity accordingly.
    2. If you spend additional power points as indicated in the table, the Ectoplasmic Transport’s size and Hit dice change accordingly.
    3. If you spend 4 additional power points the Ectoplasmic Transport gains a fly speed equal to its land speed with good maneuverability. Calculate loads as if the Transport was a biped.
    4. If you spend 2 additional power points the Transport’s speed increases to 60 ft.


    Minimum Transport Str
    Power Points spent
    New Size
    Hit Die adjustment
    15
    2
    Huge
    +2
    18
    4
    Gargantuan
    +4
    22
    6
    Colossal
    +6


    Ectoplasmic Transport
    Large Construct
    Hit Dice: 1d10+20 (25 hp)
    Initiative: +1
    Speed: 40 ft. (10 squares)
    Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
    Base Attack/Grapple: +0/+5
    Attack: —
    Full Attack: —
    Space/Reach: 10 ft./5 ft.
    Special Attacks: —
    Special Qualities: construct traits
    Saves: Fort +0, Ref +1, Will +1
    Abilities: Str 13, Dex 14, Con -, Int -, Wis 12, Cha 6
    Skills: —
    Feats: —
    Environment: —
    Organization: —
    Challenge Rating: —
    Advancement: —
    Level Adjustment: —

    Carrying Capacity: A light load for an Ectoplasmic Transport is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. An Ectoplasmic Transport can drag 2,250 pounds.


    Laatst aangepast door Uller op vr apr 08, 2011 11:13 am; in totaal 3 keer bewerkt (Reden : inserted table and stats and capitalisation)
    Uller
    Uller


    Aantal berichten : 269
    Registratiedatum : 19-02-09

    research topic for Thane Empty Re: research topic for Thane

    Bericht  Uller vr apr 08, 2011 11:11 am

    For comparison:

    Mount
    Conjuration (Summoning)
    Level: Sor/Wiz 1
    Components: V, S, M
    Casting Time: 1 round
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One mount
    Duration: 2 hours/level (D)
    Saving Throw: None
    Spell Resistance: No

    You summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle.

    Material Component: A bit of horse hair.


    Horse, Light
    Large Animal
    Hit Dice: 3d8+6 (19 hp)
    Initiative: +1
    Speed: 60 ft. (12 squares)
    Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
    Base Attack/Grapple: +2/+8
    Attack: Hoof –2 melee (1d4+1*)
    Full Attack: 2 hooves –2 melee (1d4+1*)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: —
    Special Qualities: Low-light vision, scent
    Saves: Fort +5, Ref +4, Will +2
    Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
    Skills: Listen +4, Spot +4
    Feats: Endurance, Run
    Environment: Temperate plains
    Organization: Domesticated or herd (6–30)
    Challenge Rating: 1
    Advancement: —
    Level Adjustment: —

    The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.

    Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.

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