Chapter 1:
(can't remember the names of the characters, sorry)
(starting level 9)
The story starts in the country of Aglarond. Where some players (thought it was Dennis as official scout of the army, who got grouped together with Ronald, for support by the church) who were in the paid service of the nation were called to attend the king.
In the presence of the king and his advisers and few generals Dennis' char was given the orders to gather a group of specialists for a special covert mission to help end the war and save Aglarond.
For at that moment Aglarond was getting besieged by hordes of undeads from the Umbral Marches. These undeads were believed to be driven by the Red Wizards of Thay, but this could not be proven as of yet.
The mission given to the 2 selected soldiers was to retrieve a special ancient relic from a castle, which was located just on the other side of the Umbral Marches in Thay.
Urgency was mentioned since the defence-lines were crumbling slowly even during their briefing.
To help them they were given a document stating that any government official or military official in service of Aglarond was to lend as much support as they are able when requested.
Also access was given to the armoury and horses were supplied.
Dennis' char knew immediately who to ask for a special assignment as this.
Heading to the tavern where Erik's Orcish fighter was to be found, he quickly finds and enlists him. Ronald advices about a skilled arcane specialist he knows and recruits Toni's char. Dennis also calls in a favour with his scouting comrade Roan.
After gathering the horses and some rations they head out, travelling towards The Yurwood in order to reach to border-fortress/city of Glarondar.
In the Yurwood they encounter some brigands which are quickly deposed of.
Later they also encounter a sacred mystical site, guarded by Wild Elves.
Which they luckily barely managed to leave behind in a peaceful fashion.
Reaching the fortified city of Glarondar they are greeted by a view of massive destruction.
Even from the outside it's noticeable that the walls cannot hold much longer and have been besieged heavily lately.
While preparing for their trip through the Umbral Marches, the city gets attacked yet again and the party helps defend the city.
When a gap appears in the outer walls they rush in the meet the hordes of undeads trying to pore through.
After intense fighting the assault stops and they are thanked fro their assistance.
Making use of the break they quickly make their final preparations and precede a bit to the south before entering the Marsh.
In the marsh a few encounters happen, meeting a black dragon for example.
Reaching the other side of the marsh they find the castle without much difficulty.
But the castle seems.....strange...
Entering the castle under the cover of darkness they quickly find that the castle seems....alive...
producing massive amounts of gargoyles.
With some intense fighting they manage to infiltrate one of the castle's cellars.
Where a secret doorway is found which lets them enter a huge underground labyrinth of a dungeon.
During their trip through the underground dungeon they find out that it's actually some kind of laboratory ran by a vampire count.
After fighting a lot of nasty fights they finally manage to defeat the vampire count, although letting his chief scientist escape.
In the aftermath they find the relic, which seems to be a magical orb, and discover that the castle seems dead when they re-appear topside.
Having been warned not to touch it, they wrap it with all due caution in some sheets before heading out.
Travelling as quickly as they can they travel back through the marsh, relatively without incident.
But reach a destroyed city of Glarondar....it has fallen!!
Travelling further towards the Yurwood they encounter a patrol and are guided toward the new defence-line of the army.
Quickly re-supplied they are ushered with all speed to the capital to report.
Reaching the capital they report on their success.
The chief adviser of the king takes charge of the artefact and sends them on a second quest.
(can't remember the names of the characters, sorry)
(starting level 9)
The story starts in the country of Aglarond. Where some players (thought it was Dennis as official scout of the army, who got grouped together with Ronald, for support by the church) who were in the paid service of the nation were called to attend the king.
In the presence of the king and his advisers and few generals Dennis' char was given the orders to gather a group of specialists for a special covert mission to help end the war and save Aglarond.
For at that moment Aglarond was getting besieged by hordes of undeads from the Umbral Marches. These undeads were believed to be driven by the Red Wizards of Thay, but this could not be proven as of yet.
The mission given to the 2 selected soldiers was to retrieve a special ancient relic from a castle, which was located just on the other side of the Umbral Marches in Thay.
Urgency was mentioned since the defence-lines were crumbling slowly even during their briefing.
To help them they were given a document stating that any government official or military official in service of Aglarond was to lend as much support as they are able when requested.
Also access was given to the armoury and horses were supplied.
Dennis' char knew immediately who to ask for a special assignment as this.
Heading to the tavern where Erik's Orcish fighter was to be found, he quickly finds and enlists him. Ronald advices about a skilled arcane specialist he knows and recruits Toni's char. Dennis also calls in a favour with his scouting comrade Roan.
After gathering the horses and some rations they head out, travelling towards The Yurwood in order to reach to border-fortress/city of Glarondar.
In the Yurwood they encounter some brigands which are quickly deposed of.
Later they also encounter a sacred mystical site, guarded by Wild Elves.
Which they luckily barely managed to leave behind in a peaceful fashion.
Reaching the fortified city of Glarondar they are greeted by a view of massive destruction.
Even from the outside it's noticeable that the walls cannot hold much longer and have been besieged heavily lately.
While preparing for their trip through the Umbral Marches, the city gets attacked yet again and the party helps defend the city.
When a gap appears in the outer walls they rush in the meet the hordes of undeads trying to pore through.
After intense fighting the assault stops and they are thanked fro their assistance.
Making use of the break they quickly make their final preparations and precede a bit to the south before entering the Marsh.
In the marsh a few encounters happen, meeting a black dragon for example.
Reaching the other side of the marsh they find the castle without much difficulty.
But the castle seems.....strange...
Entering the castle under the cover of darkness they quickly find that the castle seems....alive...
producing massive amounts of gargoyles.
With some intense fighting they manage to infiltrate one of the castle's cellars.
Where a secret doorway is found which lets them enter a huge underground labyrinth of a dungeon.
During their trip through the underground dungeon they find out that it's actually some kind of laboratory ran by a vampire count.
After fighting a lot of nasty fights they finally manage to defeat the vampire count, although letting his chief scientist escape.
In the aftermath they find the relic, which seems to be a magical orb, and discover that the castle seems dead when they re-appear topside.
Having been warned not to touch it, they wrap it with all due caution in some sheets before heading out.
Travelling as quickly as they can they travel back through the marsh, relatively without incident.
But reach a destroyed city of Glarondar....it has fallen!!
Travelling further towards the Yurwood they encounter a patrol and are guided toward the new defence-line of the army.
Quickly re-supplied they are ushered with all speed to the capital to report.
Reaching the capital they report on their success.
The chief adviser of the king takes charge of the artefact and sends them on a second quest.
Laatst aangepast door martijn op zo mei 02, 2010 3:32 pm; in totaal 1 keer bewerkt