During downtime, Thane spends his time researching the following power:
Ectoplasmic Transport
Metacreativity (Creation)
Level: Psion/Wilder 1
Display: Visual; see text
Manifesting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One created astral construct
Duration: 2 hours/level
Saving Throw: None
Power Resistance: No
Power Points: 1
This power creates a quadrupedal astral construct, known as an Ectoplasmic Transport, that can be used as a beast of burden. The construct has no combat capabilities. The Ectoplasmic Transport can be shaped to fit the creator’s wishes (for example with a saddle-like back), although exotic shapes require appropriate craft(sculpting) checks.
This power can be augmented in one or more of the following ways:
Ectoplasmic Transport
Large Construct
Hit Dice: 1d10+20 (25 hp)
Initiative: +1
Speed: 40 ft. (10 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +0/+5
Attack: —
Full Attack: —
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: construct traits
Saves: Fort +0, Ref +1, Will +1
Abilities: Str 13, Dex 14, Con -, Int -, Wis 12, Cha 6
Skills: —
Feats: —
Environment: —
Organization: —
Challenge Rating: —
Advancement: —
Level Adjustment: —
Carrying Capacity: A light load for an Ectoplasmic Transport is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. An Ectoplasmic Transport can drag 2,250 pounds.
Ectoplasmic Transport
Metacreativity (Creation)
Level: Psion/Wilder 1
Display: Visual; see text
Manifesting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One created astral construct
Duration: 2 hours/level
Saving Throw: None
Power Resistance: No
Power Points: 1
This power creates a quadrupedal astral construct, known as an Ectoplasmic Transport, that can be used as a beast of burden. The construct has no combat capabilities. The Ectoplasmic Transport can be shaped to fit the creator’s wishes (for example with a saddle-like back), although exotic shapes require appropriate craft(sculpting) checks.
This power can be augmented in one or more of the following ways:
- For every power point you spend, the strength score of the Ectoplasmic Transport increases by 1 point, increasing its carrying capacity accordingly.
- If you spend additional power points as indicated in the table, the Ectoplasmic Transport’s size and Hit dice change accordingly.
- If you spend 4 additional power points the Ectoplasmic Transport gains a fly speed equal to its land speed with good maneuverability. Calculate loads as if the Transport was a biped.
- If you spend 2 additional power points the Transport’s speed increases to 60 ft.
Minimum Transport Str | Power Points spent | New Size | Hit Die adjustment |
15 | 2 | Huge | +2 |
18 | 4 | Gargantuan | +4 |
22 | 6 | Colossal | +6 |
Ectoplasmic Transport
Large Construct
Hit Dice: 1d10+20 (25 hp)
Initiative: +1
Speed: 40 ft. (10 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +0/+5
Attack: —
Full Attack: —
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: construct traits
Saves: Fort +0, Ref +1, Will +1
Abilities: Str 13, Dex 14, Con -, Int -, Wis 12, Cha 6
Skills: —
Feats: —
Environment: —
Organization: —
Challenge Rating: —
Advancement: —
Level Adjustment: —
Carrying Capacity: A light load for an Ectoplasmic Transport is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. An Ectoplasmic Transport can drag 2,250 pounds.
Laatst aangepast door Uller op vr apr 08, 2011 11:13 am; in totaal 3 keer bewerkt (Reden : inserted table and stats and capitalisation)