Halfling Scout 12/Ranger (CW variant) 8
HD: 20d8+40 (145 HP)
Init: +10
Speed: 50 feet
AC (touch/flat-footed): 23 (17/23), +5 if moved at least 10 ft
Saves (Fort/Ref/Will): +15/+21/+7 (+2 vs fear)
Base attack/grapple: +17/+13
Full Attack: +24/+19/+14/+9 melee (1d4/15-20, scimitar); or +22/+17/+12/+7 melee (1d4/15-20, scimitar) +23/+18 melee (1d4/19-20, Short sword); or ranged +23/+18/+13/+8 (1d4/x3)
Class Abilities
- Scout
- Skirmish (5d6, +5 AC)
- Trapfinding
- Battle Fortitude +2
- Uncanny Dodge
- Fast Movement +20 ft.
- Trackless Step
- Bonus Feat (4)
- Evasion
- Flawless Stride
- Camouflage
- Blindsense 30 ft
Ranger
Favored enemey
Construct (+6)
Elemental (+4)
Undead (+4)
Plant (+2)
Ooze (+2)Bonus Feat (track)
Combat Style (two weapon combat)
Bonus Feat (Endurance)
Animal Companion (not used)
Improved Combat Style
Fast Movement +10 ft.
Woodland StrideFeats
- Weapon Finesse
- Two Weapon Fighting
- Improved Two Weapon Fighting
- Swift Hunter
- Endurance
- Combat Expertise
- Dodge
- Mobility
- Close Quarters Fighting
- Spring attack
- Track
- Improved Initiative
- Quick Draw
- Weapon Focus (scimitar)
Skills
Balance +23, Climb +19, Escape artist +44, Hide +48, Jump +27, Knowledge(nature) +10, Listen +10, Move Silently +46, Perform(dance) +10, Search +26, Spot +15, Survival +23 (25 when tracking), Tumble +31.
Items:
I've managed to hold onto my:
+5 Ghost Touch, Greater Slick, Greater Shadow, Greater Silent Moves, Thistledown padded armor.
And apparently found:
a scimitar, a short sword, a shortbow, arrows and some standard adventuring gear?