Do the critenhancing enchantments and feats stack?
Also as deepwarden grants track and I already have it I have been looking at ways to replace track other then the dungeonscape acf that grants trapfinding and dd as a class-skill. Besides, I am going for a more city-earthy ranger and not a wild-woody ranger. As such there are a lot of urbanranger things I like.
I shall list a few and as above assume they are accepted unless I hear otherwise.
Skilled City-Dweller
The various wilderness-oriented skills are valuable indeed, but make less sense -- and may prove less useful -- for an urban character.
Class: Any class that has one or more of the "skills replaced," as listed below, on its list of class skills.
Level: 1st.
Replaces: If you select this class feature, you do not gain the "skills replaced" as listed below.
Benefit: The skilled city-dweller gains one or more skills as class skills, at the expense of other skills. If she does not have the proper skill to lose, she cannot gain the skill it grants as an urban benefit.
Note that she need not swap out all these skills. A skilled city-dweller may pick and choose, but she cannot later change her mind.
Skilled City-Dweller
Skill Gained Skill Replaced
Gather Information Handle Animal
Knowledge (local) Knowledge (nature)
Sense Motive Survival
Tumble Ride
Class: Ranger.
Level: 1st.
Replaces: If you select this class feature, you do not gain Track as a bonus feat.
Benefit: He gains Urban Tracking (Cityscape 64) as a bonus feat.
Voice of the City
For some, the ability to make oneself understood in the midst of any culture is of far greater value than the ability to influence the beasts of the wild.
Class: Druid, ranger, or spirit shaman.
Level: 1st.
Replaces: If you select this class feature, you do not gain wild empathy.
Benefit: Through a combination of body language, tone, and expression, the voice of the city can make herself understood by those who do not speak her language, and she can interpret their meaning the same way. Simple concepts that can be conveyed in a few words (such as "Help!" or "Drop your weapon!") can be conveyed automatically. More complex concepts require her to make a roll: d20 + her class level + either her Wisdom modifier (if trying to understand someone else) or Charisma modifier (if trying to make someone else understand her). Roll each only once per conversation. If she fails, she cannot try to communicate with that specific individual via this ability until she has gained a level. (Thus, it is possible, if she succeeds in one roll but fails in the other, to hold a conversation where she can understand the other speaker but he cannot understand you, or vice-versa.)
The DC of the roll depends on creature type and how closely the individual's language is related to any of her own. The ability works most effectively with other humanoids. In this case, if the individual's language uses the same alphabet as any language she knows, the DC is 20. If it does not, the DC is 30. (See Speak Language, PH 82, for this information.)
The above DCs increase by 5 if the speaker is a fey, giant, or monstrous humanoid; they increase by 10 if the speaker is an elemental. If the other individual is of any other creature type, she cannot communicate via this ability.
If the speaker is deliberately trying to make himself understood, the voice of the city gains a +2 circumstance bonus on this roll. If she is attempting to interpret his speech from outside normal conversational distance (such as eavesdropping), she takes a -4 penalty on this roll.
In addition, she gains Speak Language as a class skill.
This is all part flavor, part opt-fu. He will be a tough scout and a decent shot but will need no nerfing and will easily be outshined in combat by the fighter, in social discource by the cha chars etc.
Though I will understand it if I can't change out the lvl 1 track just because I get it twice.